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The Wiimote on the Playground
1.S. Van Hook, A. Lark, J. Hodges, E. Celebrezze, and L. Channels, “Playground physics determining the moment of inertia of a merry-go-round,” Phys. Teach. 45, 85–87 (Feb. 2007).
2.R. Taylor, D. Hutson, W. Krawiec, J. Ebert, and R. Rubinstein, “Computer physics on the playground,” Phys. Teach. 33, 332–337 (Sept. 1995).
3.R. Ochoa, F. G. Rooney, and W. J. Somers, “Usingthe Wiimote in introductory physics experiments,” Phys. Teach. 49, 16–18 (Jan. 2011) and references therein.
4.A. Kawam and M. Kouh, “Wiimote Experiments: 3-D inclined plane problem for reinforcing the vector concept,” Phys. Teach. 49, 508 (Nov. 2011).
8.G. R. Fowles and G. L. Cassiday, Analytical Mechanics, 7th ed. (Thomson-Brooks/Cole, Belmont, CA, 2005), pp. 338–340.
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In 2010, the Wiimote was upgraded with three-axis gyroscopes that can measure rotational velocities up to 2000 deg/s. The improved remote is referred to as the Wii MotionPlus. We present experiments that use the gyroscope's capabilities and compare data acquired in lab settings with those obtained in playground environments. Van Hook et al.1 and Taylor et al.2 make good cases of the benefits of using the playground as a laboratory. We expand on the experiences they describe.
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