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2.Ian D. Beatty, “Improving physics instruction by analyzing video games,” AIP Conf. Proc. 1513, 70–73 (Aug. 2013).
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We describe an analysis of the conservation of momentum in the video game Osmos, which demonstrates that the potential of video game analysis extends far beyond kinematics. This analysis can serve as the basis of an inquiry momentum lab that combines interesting derivations, video-based data collection, and insights into the subtle decisions that game developers must make to balance realistic physics and enjoyable gameplay.
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